Reader side-note: Yes,
I missed last week. It was super busy with work and other things IRL, as they
say. I hope none of you missed Tabletop Spotlight too much.
Welcome to yet another edition of Tabletop Spotlight, where
I review board games (and games of all kinds) for your internet reading
pleasure! Tonight’s spotlight shines on a recent addition to my personal gaming
library, Saint Malo by Ravensburger. We first played it with my old boss after
he came back from Essen-fest last year and it was an instant hit in my book.
Saint Malo is a strategic dice game for 2-5 players that
uses a combination of area control on dry erase boards and pure luck of the
dice roll. Now, I got a chance to try this game out a week or two ago with some
of our WCR contributors… In fact, I got to play a game with Toonsem (and very
nearly beat him!), and he seemed to enjoy it.
While Ravensburger is not known for having super deep
strategy games in their repertoire (and Saint Malo definitely is NOT as hard as
other dice based board games out there), I think this game has a nice balance
of luck and player choice that really makes this game shine. Players take turns
rolling the dice until they are satisfied with their roll (think Yahtzee),
gaining vital resources for their own little province of Saint Malo. Lumber to
build new houses, building walls for defense, and populating their tiny island
towns all comes from the dice rolls.
One of my favorite parts of Saint Malo is that you actually
get to draw on the board! The game comes with a set of fine tip dry erase
markers, and players use these to mark new structures and citizens on their
boards. It really adds a fun element to the game, and you can make your houses
and churches look like whatever you want (which can get very cool).
Every once in a while, the players will have to defend
themselves as a group against pirate raids. The dice have a side that force
progress on a track board along towards a pirate attack. This interesting
little mechanic creates somewhat of a third party influence in the game, and
really can be a deal-breaker. If you haven’t created sufficient defenses
against the pirate attacks, you lose five victory points for each time you fail
the check… This means players can stack the odds in their favor by getting
ready early and allowing the pirates to attack! (Note: you will lose friends
doing this)
Honestly, this little dice roller has really impressed me. It
moves well, there is just enough player interaction to be exciting, and it
really makes you want to play again and again. I think this would also be a
great game to play with younger kids. The box says 9+ but you could probably
swing it with kids as young as six or seven. Gameplay is accessible, but not to
a point where it gets boring. The makings of a great game. Fans of dice games
and light-hearted strategy, check this one out for sure!
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